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Changelog

All notable changes to Color Number Match. The format follows Keep a Changelog and the project adheres to Semantic Versioning. · Subscribe via RSS →

1.2 April 11, 2026 Engagement Update

The biggest update yet: special tiles, Metal shader effects, CoreHaptics, push notifications, Game Center achievements, rewarded ads for extra moves, a 4-color expansion, iPad polish, and full localization for 24 languages.

Added

  • Special Tiles — Bomb (clears a 3×3 area), Rainbow (matches any tile), and Frozen (requires multiple matches to break).
  • Metal Shader Effects — dissolve, ripple, shimmer, combo glow, frosted glass, and rainbow cycle with graceful fallback on non-Metal devices.
  • CoreHaptics Manager — bespoke patterns for tile select, tile match, combo escalation, invalid match, bomb explosion, freeze activate, win celebration, loss feedback, and streak milestones.
  • Watch Ad for +3 Moves — opt-in rewarded ad offer before game over, once per round, easily declined.
  • Push Notifications — daily challenge, streak reminder, lives-full, and inactivity reminders (all opt-in).
  • 20 Game Center Achievements — first win, wins milestones, combos, streaks, perfect rounds, daily challenges, stars, and level milestones.
  • Expanded Palette — 4 new colors (Indigo, Mint, Brown, Coral) and numbers up to 9 in higher-difficulty packs.
  • Glass Morphism UI — new glassCard, glassButton, and glassBackground modifiers across all views.
  • Smart Rating Prompt — context-aware trigger shown after a strong finish with a 30-day cooldown.
  • Interactive Onboarding — tutorial covers special tiles, with TipKit hints for Bomb, Rainbow, Frozen, and the continue-ad offer.
  • iPad Optimization — two-column regular-width game layout, 4-column home navigation, sidebar-detail settings.
  • ProMotion 120Hz — high-refresh-rate animation enabled on supported devices.
  • Fastlane — automated screenshots, frameit, and App Store build lanes.

Changed

  • Localization — grew from 7 to 24 languages: English, Arabic, German, Spanish, French, Hindi, Indonesian, Italian, Japanese, Korean, Malay, Norwegian Bokmål, Dutch, Polish, Portuguese, Russian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Simplified Chinese, Traditional Chinese, Danish.
  • Level Balance — beginner pack (1–200) preserved; special tiles and new colors phased into Easy, Medium, and Hard packs.
  • Score Display — now uses a spring-animated score pop that rises above matched tiles.
  • Sound + Haptic Split — SoundManager delegates all haptic calls to the new HapticManager singleton.
  • Tile Rendering — TileView is Equatable to avoid unnecessary redraws.

Fixed

  • Free-reward timer edge cases on app resume.
  • Tile gradient rendering on older iOS versions.
  • Rare crash in combo-chain calculation at high streak multipliers.

Security & Privacy

  • No new sensitive data collected. AdMob and Game Center usage unchanged and disclosed in the Privacy Policy.
  • Push notifications are opt-in; permission is requested on first launch after the tutorial.
  • Export compliance: HTTPS-only, exempt under Category 5, Part 2.
Marketing Version 1.2   ·   Build 6   ·   Minimum iOS 17.0   ·   Xcode 16.0+
1.1 March 2026 Polish Update

Added

  • Dark and light mode support.
  • Background music system.
  • Daily streak tracking.
  • Google AdMob integration (interstitial + rewarded).
  • Game Center leaderboards.
  • Retro UI theme refresh.
1.0 February 2026 Initial Release

Added

  • 2000+ puzzle levels across 10 level packs.
  • Match by color, number, or both.
  • Coin economy and power-ups.
  • In-app purchases (ad removal, coin packs, unlimited lives).
  • Initial 7 languages: English, Arabic, Spanish, French, German, Simplified Chinese, Japanese.